The Nintendo Wii has turned the gaming world on its head, with motion-sensitive controls and family-friendly games. The Nintendo DS has had a good run, too, dominating the market for handheld gaming gizmos despite determined assaults by Sony and Nokia. Monday, however, Nintendo will likely face a new and far more dangerous foe: Apple. Steve Jobs' computer and gizmo maker will likely launch a long-promised feature, dubbed the App Store, which will let outside developers pour software into the iPhone and iPod Touch. And while it's unlikely that, say, a mobile version of Oracle's wonky database will make anyone stand up and cheer, we already know putting games on the iPhone is a pretty powerful combination. Apple is the first to master a pair of tricks that have made Nintendo's latest products so compelling--a touch-screen interface and the ability to pick up on motion. The key difference: Unlike Nintendo, which has created a gaming console with a motion-sensitive controller and a touch-sensitive handheld gaming system, Apple has crammed both capabilities into its iPhone and iPod Touch. The ability to pour fresh software into the iPhone, wirelessly, at the touch of a button already has game developers interested. When Apple detailed its software developers kit for the iPhone and iPod Touch earlier this year, one of the most impressive demos was Sega's version of "Super Monkey Ball" for the iPhone. Players will be able to maneuver a monkey through a three-dimensional landscape by tilting the iPhone. The worst sign: Sophisticated games such as Electronic Arts' ambitious new god-game, "Spore," are already slated to be released for the iPhone at the same time it goes on sale for PCs, Macs and the Nintendo DS.http://www.forbes.com/technology/2008/06/04/apple-nintendo-iphone-tech-wire-cx_bc_0605nintendo.html
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