
1. Opening up the runtime to its Flash player for the first time so that anybody can create their own customized player.
2. Removing licensing fees for Flash on mobile devices. While Flash is free on PCs, cell phone makers and other device manufacturers must pay a royalty fee.
3. Publishing the APIs for porting Flash to other devices.
4. Publishing Adobe protocols for pushing content to devices like Flash Cast and AMF. Adobe will also work with wireless carriers on protocols for over-the-air software updating.
On the application creation side, Adobe increasingly will be adopting a widget approach.
http://www.techcrunch.com/2008/04/30/adobes-open-screen-project-write-once-flash-everywhere/
http://www.infoworld.com/article/08/04/30/Adobe-opening-up-Flash_1.html
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